UX/UI Designer

UX Designer focused on clarity and outcomes simplifying flows, improving information architecture, and crafting UI content that helps users move confidently. I translate user needs into testable prototypes and actionable specs, collaborating closely with product and engineering.

Expertise

UX Design

Creating user-centered designs with a focus on usability and efficiency.

User ResearchUser FlowsWireframingPrototypingUsability Testing

UI Design

Crafting intuitive and visually appealing user interfaces.

FigmaDesign SystemsStyle GuidesAccessibility Basics

Product Thinking

Translating user needs into actionable specs, collaborating with product and engineering.

Requirements GatheringStakeholder CollaborationProduct ThinkingPrioritization

Selected Work

4 Projects

Receva

Improved user experience through intuitive design and clear communication.

Designed end-to-end mobile UX for receipt capture, auto-fill, categorization, and details/edit flows. Built hi-fi prototypes and UX microcopy (AR/EN) with empty/error/loading states for clarity. Prepared developer-ready handoff notes and iterated after feedback.

Togu

Hackathon winner; concept selected for adoption within the Apple Developer Academy program

Co-designed TOGU, a gamified developer community (Q&A, posts, categories) in a 3-person hackathon. Concept selected for adoption within the Apple Developer Academy program.

Seniourz

 

Slice

 

Experience

2025

Produced wireframes and hi-fi screens in Figma for key mobile flows within 2-week sprints.

2025

Documented 5-8 usability issues per review and proposed fixes to navigation, hierarchy, and microcopy.

2025

Reduced iteration rework by 20% by delivering handoff specs with 10+ states, edge cases, and clear acceptance notes.

2025

Apple Developer Academy Scholarship (Cohort 2025)